Talk:Noki Bay book/@comment-36488057-20200403190253

I found a mystery myself. I manage to discover more about an unused object setting in Super Mario 64 DS. So, the Boss Keys are one object. That object has settings to change it to different kinds. the different settings give you the three player keys and the two Bowser keys. But, there is a sixth key that is only documented in a level editor. It is a big star key, sharing its model with the rabbit keys, only bigger. In this game, the castle doors are locked. You have to catch a rabbit which gives you the keys to the castle. Well, that unused big star key unlocks the castle doors. There's a few possibilities that need further investiagtion. The first is that it could be an effect of how the keys work. Second, it could be an unused remnant of a scrapped boss or boss level. The developers could have just made a new setting for the rabbit keys and reused the doors, leaving the big star key unused.